Education // Studio-based programmes

Not a simulation of the industry. A place inside it.

Professional training developed within an active studio, led by working supervisors and artists and structured around the judgement, discipline and collaboration production demands.

01

Production context

Exercises follow the logic of real projects, departments, reviews and deliveries.

02

Small cohorts

Programmes are built around sustained attention, feedback and responsibility inside a team.

03

Working mentors

Supervisors and artists bring current methods, credits and production experience into the room.

Complete professional routes into image-making and animation.

01
Live action // Visual storytelling // Compositing

VFX Generalist

A two-year route through live-action image construction and the complete VFX pipeline. Compositing is the centre of the programme, but the real subject is judgement: understanding why an image works, how to transform it and how every technical decision supports story, photography and performance.

1 open intake ↗
02
Assets // Environments // FX // Lighting

CGI Generalist

A complete route through the full-CG pipeline, from visual development and asset creation to lighting, effects and final integration. The programme develops artists who can solve complex images with a global understanding of resources, schedules, departments and narrative purpose.

1 open intake ↗
03
Performance // Movement // Behaviour

3D Animator

A performance-led animation programme grounded in acting, timing, weight, observation and behaviour. Traditional, physical and digital practices develop artists who can build truthful character and creature performances from blocking through final polish.

1 open intake ↗

Current practice, shared by the people doing the work.

01Faculty

Will Fife

CG Supervisor

CG Supervisor with more than ten years of international experience across feature film, episodic and animation production.

Full biography
02Faculty

Adrián Castro

Layout & Matchmove Supervisor

Layout and Matchmove Supervisor with more than twenty years across leading international studios.

Full biography
03Faculty

Carolina Jiménez García

VFX & Layout Supervisor

VFX and Layout Supervisor specialising in cinematic camera, staging and visual narrative.

Full biography
04Faculty

Carl Edlund

Digital Environments & Matte Painting Supervisor

Matte painter, Digital Environment Supervisor and founder of Mattescape Studios.

Full biography
05Faculty

Conor Ryan

Animation Director & Supervisor

Animation Director and Supervisor working across 2D, 3D, acting and character performance.

Full biography
06Faculty

Foni Ardao

Art Director

Multidisciplinary artist working across illustration, muralism and character design for animation.

Full biography
07Faculty

Guy Hauldren

3D Scanning & Creative Technologies Specialist

3D scanning specialist with more than twenty-five years of international production experience.

Full biography
08Faculty

Kris Costa

Lead Creature Modeler (Antropus)

Former Lead Creature Modeler at Industrial Light & Magic, known for hyperreal digital sculpture.

Full biography
09Faculty

Michael Prince

Asset Modeler & VFX Artist

Asset modeler and VFX artist specialising in hard-surface modelling, texturing, shading and look development.

Full biography
10Faculty

Sergio García

FX Technical Director

FX Technical Director specialising in Houdini simulations, destruction, fluids, smoke, fire and crowds.

Full biography

An active production environment, not an isolated classroom.

Jimsonweed Education operates inside the Centro de Educación y Producción Audiovisual in Tudela de Agüeria. Students, mentors, artists and technicians share the rhythm and discipline of a working audiovisual environment.

Explore campus →

Every open call belongs to a programme.

Dates, available places and application windows are published inside each programme as soon as a cohort is opened from the Control Room.