Education // Studio-based programmes

Not a simulation of the industry. A place inside it.

Professional training developed within an active studio, led by working supervisors and artists and structured around the judgement, discipline and collaboration production demands.

01

Production context

Exercises follow the logic of real projects, departments, reviews and deliveries.

02

Small cohorts

Programmes are built around sustained attention, feedback and responsibility inside a team.

03

Working mentors

Supervisors and artists bring current methods, credits and production experience into the room.

Complete professional routes into image-making and animation.

VFX Generalist: a shot of the La Vega hall broken down into scan, track, plate, depth and roto passes.VFX Generalist: a shot of the La Vega hall broken down into scan, track, plate, depth and roto passes.
01
Live action // Visual storytelling // Compositing

VFX Generalist

A two-year route through live-action image construction and the complete VFX pipeline. Compositing is the centre of the programme, but the real subject is judgement: understanding why an image works, how to transform it and how every technical decision supports story, photography and performance.

2 open intakes
CGI Generalist: Picu Urriellu as points, mesh, beauty, depth and normals passes.CGI Generalist: Picu Urriellu as points, mesh, beauty, depth and normals passes.
02
Assets // Environments // FX // Lighting

CGI Generalist

Two years across the whole CG pipeline. Year one covers every discipline, organised as an asset is built and as a shot is made. Year two is a collective production with a specialisation in Assets or Shots.

2 open intakes
3D Animator: a bouncing ball from keys to blocking, spline and performance.3D Animator: a bouncing ball from keys to blocking, spline and performance.
03
Performance // Movement // Behaviour

3D Animator

A performance-led animation programme grounded in acting, timing, weight, observation and behaviour. Traditional, physical and digital practices develop artists who can build truthful character and creature performances from blocking through final polish.

2 open intakes

Current practice, shared by the people doing the work.

01Faculty

Will Fife

CG Supervisor

CG Supervisor with more than ten years of international experience across feature film, episodic and animation production.

Full biography
02Faculty

Adrián Castro

On-set VFX Supervisor, CG, Layout & Matchmove Supervisor

Layout and Matchmove Supervisor with more than twenty years across leading international studios.

Full biography
03Faculty

Carolina Jiménez García

VFX & Layout Supervisor

VFX and Layout Supervisor specialising in cinematic camera, staging and visual narrative.

Full biography
04Faculty

Carl Edlund

Digital Environments & Matte Painting Supervisor

Matte painter, Digital Environment Supervisor and founder of Mattescape Studios.

Full biography
05Faculty

Conor Ryan

Animation Director & Supervisor

Animation Director and Supervisor working across 2D, 3D, acting and character performance.

Full biography
06Faculty

Foni Ardao

Art Director

Multidisciplinary artist working across illustration, muralism and character design for animation.

Full biography
07Faculty

Guy Hauldren

3D Scanning & Creative Technologies Specialist

3D scanning specialist with more than twenty-five years of international production experience.

Full biography
08Faculty

Kris Costa

Lead Creature Modeler (Antropus)

Former Lead Creature Modeler at Industrial Light & Magic, known for hyperreal digital sculpture.

Full biography
09Faculty

Michael Prince

Asset Modeler & VFX Artist

Asset modeler and VFX artist specialising in hard-surface modelling, texturing, shading and look development.

Full biography
10Faculty

Sergio García

FX Technical Director

FX Technical Director specialising in Houdini simulations, destruction, fluids, smoke, fire and crowds.

Full biography

News from the school.

All Journal entries →

What people ask us.

When does it start?

On 1 October 2027. Each programme has a morning group (09:00 to 13:00) and an afternoon group (15:00 to 19:00) of up to 20 students each.

How long is it?

Two academic years of nine months, from October to June.

How much does it cost?

€1,000 per month, nine months per academic year, for two academic years.

How do I pay?

The reservation of your place and the monthly fees are confirmed with your offer of a place. Online payment will open on this website.

Are there scholarships or support?

Support options are confirmed during admissions. Ask us in your first contact.

What language are classes in?

Spanish and English. You need English good enough to follow reviews and documentation (B2 recommended).

Where is it?

In the CEPA, Centro de Educación y Producción Audiovisual, Tudela de Agüeria, Oviedo, Asturias.

Do I need my own computer?

No. The studio provides fully equipped workstations.

Is it an official degree?

No. It is a professional programme that builds the craft and judgement to start working in the industry.

An active production environment, not an isolated classroom.

Jimsonweed Education operates inside the Centro de Educación y Producción Audiovisual in Tudela de Agüeria. Students, mentors, artists and technicians share the rhythm and discipline of a working audiovisual environment.

Explore campus →

Find your programme.

Explore the course content, entry requirements and available intakes on each programme page, then find out how to apply.