Education // Professional programme

3D Animator

Performance // Movement // Behaviour

A performance-led animation programme grounded in acting, timing, weight, observation and behaviour. Traditional, physical and digital practices develop artists who can build truthful character and creature performances from blocking through final polish.

Intake
October 2027 // Two academic years
Duration
2 academic years // 9 months per year
Schedule
Morning group 09:00 to 13:00 // Afternoon group 15:00 to 19:00
Format
Studio-based // Small cohort
Places
Two groups of up to 20 students
Tuition
€1,000 per month // 9 months per academic year
3D Animator: a bouncing ball from keys to blocking, spline and performance.3D Animator: a bouncing ball from keys to blocking, spline and performance.

How the programme works.

We do not teach software. We teach how to work: inside a studio, inside a pipeline, inside a team, on projects of international level.

  1. 01

    Year one: foundations. Theory and practice through briefs, inside the studio's own production pipeline.

  2. 02

    Year two: production. Real projects with supervisors and coordinators, as part of a studio team, alongside students from the other two programmes.

  3. 03

    Proprietary tools plus industry-standard tools: students work inside the studio's own pipeline and with the applications the industry uses. Tools change; the way of working stays.

  4. 04

    The fundamentals of international production: image and colour science, scene description and data, versions and naming, reviews, dependencies, schedules and delivery. What students learn works in any modern pipeline.

  5. 05

    AI as a tool, authorship as a rule: AI helps with technical tasks such as roto assistance, data preparation, scripting and documentation. Creative decisions, performance and final images belong to the student, and every use of AI is declared in reviews.

  6. 06

    Assessment by review, as in a studio: weekly dailies, a review at the end of each module and a final production review. No written exams.

  7. 07

    International teachers: the programme is led by the supervisors and artists listed on the Education page, who have worked at major international VFX and animation studios.

  8. 08

    Two groups per programme: mornings 09:00 to 13:00 or afternoons 15:00 to 19:00, with up to 20 students each.

  9. 09

    Not an official degree: the programme builds the craft and judgement to start working in the industry.

Before you apply.

  1. 01

    A two-year postgraduate specialisation: a previous degree or equivalent training is expected.

  2. 02

    A background in illustration, animation, fine arts, an arts baccalaureate, computer engineering or game development, or equivalent professional work.

  3. 03

    A portfolio or showreel that shows how you see and build images, and an interview with the programme coordinators.

  4. 04

    English good enough to follow reviews and documentation (B2 recommended). Classes are taught in Spanish and English.

  5. 05

    No computer of your own is needed: the studio provides fully equipped workstations.

Do not move a character. Understand it, inhabit it and let it perform.

01

Year 1

6 modules
01

Animation principles

The grammar that makes motion readable, intentional and alive.

Details +
Timing and spacingWeight and massSquash and stretchAnticipation and follow-throughArcsOverlapStaging and clarityRhythm
02

Acting & body mechanics

Observing intention and translating it through the body.

Details +
Intention and subtextGesture and postureBalance and weight shiftsPhysical motivationRecording and studying referenceHuman behaviour
03

Analogue animation

Learning movement away from the interface.

Details +
DrawingStop motionPuppetsStoryboardPerformance in front of camera
04

3D animation & rigs

Turning observation into controlled digital performance.

Details +
Reading a rigBlocking, pose to poseBreakdowns and spliningCurves and the graph editorPolishFacial performance and lip sync
05

Character & creature behaviour

Finding truth across realistic, stylised and non-human movement.

Details +
Character analysisAnimal anatomy and behaviourCreature locomotionStylisationCartoon mechanicsBelievability
06

Layout, shot & rhythm

Understanding performance as part of camera, edit and sequence.

Details +
Camera and compositionShot continuityEditing rhythmPrevis and layoutNarrative focus
02

Year 2

3 modules
01

Collective production

Animation inside a shared film pipeline with real schedules and reviews.

Details +
BriefingShot ownershipDailiesFeedbackDelivery
02

Shot practice

Complete performances shaped around each student's strengths.

Details +
Character actingCreature workLip syncRefinementFinal polish
03

Professional reel

Building a body of work that communicates performance and judgement.

Details +
Shot selectionShowreelPortfolioPresentationIndustry preparation

What you learn.

  • Understand animation principles and their narrative application.
  • Build a strong foundation in acting, timing, weight and behaviour.
  • Connect movement with emotion and dramatic intention.
  • Combine traditional, physical and digital animation practices.
  • Own complete shots and collaborate inside a professional pipeline.

Where it leads.

  • Character Animator
  • Creature Animator
  • Lip-sync Artist
  • Layout Animator
  • Previs / 3D Storyboard Artist
  • Animation Generalist
  • Progression towards Lead, Supervisor or Animation Director

Your starting point.

  • People with sensitivity to movement, performance and gesture.
  • Students of film, art, animation or acting.
  • Artists interested in digital characters and creatures.
  • Self-taught profiles seeking a professional production environment.

What people ask us.

When does it start?

On 1 October 2027. Each programme has a morning group (09:00 to 13:00) and an afternoon group (15:00 to 19:00) of up to 20 students each.

How long is it?

Two academic years of nine months, from October to June.

How much does it cost?

€1,000 per month, nine months per academic year, for two academic years.

How do I pay?

The reservation of your place and the monthly fees are confirmed with your offer of a place. Online payment will open on this website.

Are there scholarships or support?

Support options are confirmed during admissions. Ask us in your first contact.

What language are classes in?

Spanish and English. You need English good enough to follow reviews and documentation (B2 recommended).

Where is it?

In the CEPA, Centro de Educación y Producción Audiovisual, Tudela de Agüeria, Oviedo, Asturias.

Do I need my own computer?

No. The studio provides fully equipped workstations.

Is it an official degree?

No. It is a professional programme that builds the craft and judgement to start working in the industry.

Open calls for this programme.

admissions open

October 2027 // Afternoon group 15:00 to 19:00

Starts 1 October 2027
Application window open
20 places // on site

Apply to this call →
admissions open

October 2027 // Morning group 09:00 to 13:00

Starts 1 October 2027
Application window open
20 places // on site

Apply to this call →

Register your interest.

Tell us where you are starting from, what you want to learn and why this programme interests you. This creates an Education enquiry. We reply within 24 to 48 hours, and sending it does not commit you to anything.

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