Technology // Applied R&D

Technology is not a product catalogue. It is how the studio learns.

We design software, hardware and production infrastructure from inside real creative work. We share each system when it is ready.

External data becomes a changing spatial composition. Live space-weather measurements from NOAA drive its motion, density and curl. It is both a research prototype and a statement of intent: information can become material.

01

Pipeline Engineering

Production infrastructure, automation and data flows designed around how artists and supervisors actually work.

Example: our own data centre, storage and render capacity on a 10 Gb production network.

Research / development
02

Software R&D

Internal tools and services that remove friction, preserve context and turn repeated production problems into reusable systems.

Example: the review, tracking and delivery tools used on our own productions.

Research / development
03

Hardware Prototyping

Applied research into capture, interaction, production devices and integrated hardware-software workflows.

Example: on-set capture of camera, lens and set data.

Research / development
04

Creative Technologies

Scanning, virtual production, procedural systems, realtime visualisation and new forms of data-driven image making.

Example: the live data sculpture at the top of this page.

Research / development

Latest from the lab.

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Build only what materially improves the work. Document it. Test it in production. Then decide what it can become.