Education // Professional programme

CGI Generalist

Assets // Environments // FX // Lighting

Two years across the whole CG pipeline. Year one covers every discipline, organised as an asset is built and as a shot is made. Year two is a collective production with a specialisation in Assets or Shots.

Intake
October 2027 // Two academic years
Duration
2 academic years // 9 months per year
Schedule
Morning group 09:00 to 13:00 // Afternoon group 15:00 to 19:00
Format
Studio-based // Small cohort
Places
Two groups of up to 20 students
Tuition
€1,000 per month // 9 months per academic year
CGI Generalist: Picu Urriellu as points, mesh, beauty, depth and normals passes.CGI Generalist: Picu Urriellu as points, mesh, beauty, depth and normals passes.

How the programme works.

We do not teach software. We teach how to work: inside a studio, inside a pipeline, inside a team, on projects of international level.

  1. 01

    Year one: foundations. Theory and practice through briefs, inside the studio's own production pipeline.

  2. 02

    Year two: production. Real projects with supervisors and coordinators, as part of a studio team, alongside students from the other two programmes.

  3. 03

    Proprietary tools plus industry-standard tools: students work inside the studio's own pipeline and with the applications the industry uses. Tools change; the way of working stays.

  4. 04

    The fundamentals of international production: image and colour science, scene description and data, versions and naming, reviews, dependencies, schedules and delivery. What students learn works in any modern pipeline.

  5. 05

    AI as a tool, authorship as a rule: AI helps with technical tasks such as roto assistance, data preparation, scripting and documentation. Creative decisions, performance and final images belong to the student, and every use of AI is declared in reviews.

  6. 06

    Assessment by review, as in a studio: weekly dailies, a review at the end of each module and a final production review. No written exams.

  7. 07

    International teachers: the programme is led by the supervisors and artists listed on the Education page, who have worked at major international VFX and animation studios.

  8. 08

    Two groups per programme: mornings 09:00 to 13:00 or afternoons 15:00 to 19:00, with up to 20 students each.

  9. 09

    Not an official degree: the programme builds the craft and judgement to start working in the industry.

Before you apply.

  1. 01

    A two-year postgraduate specialisation: a previous degree or equivalent training is expected.

  2. 02

    A background in illustration, animation, fine arts, an arts baccalaureate, computer engineering or game development, or equivalent professional work.

  3. 03

    A portfolio or showreel that shows how you see and build images, and an interview with the programme coordinators.

  4. 04

    English good enough to follow reviews and documentation (B2 recommended). Classes are taught in Spanish and English.

  5. 05

    No computer of your own is needed: the studio provides fully equipped workstations.

Build worlds from zero and understand every dependency that makes them hold together.

01

Year 1

3 modules
01

Block A · Assets

How an asset is built, from the model to the groom.

Details +
ModellingTexturingLook developmentEnvironmentsRiggingGroom
02

Block B · Shots

How a shot is made, from layout to the final composite.

Details +
LayoutAnimation for generalistsCFX (cloth and hair simulation)CrowdsFXLighting and renderingCompositing
03

Across the year

What runs through every discipline, every week.

Details +
Visual developmentPublishing and versions in the pipelineDailies with a weekly review
02

Year 2

3 modules
01

Collective production

A short film or a sequence, made with the studio's real pipeline.

Details +
Role allocationDepartment schedulesDailiesFeedbackDependencies
02

Specialisation: Assets or Shots

Each student chooses a branch, without losing sight of the whole pipeline.

Details +
Assets: asset generalistAssets: modelling, texturing and LookDevAssets: rigging and groomShots: shot generalistShots: layoutShots: FXShots: CFXShots: lightingMoving to 3D Animator, after a review with the teaching team
03

Reel and presentation

The final reel, presented to the studio.

Details +
Shot selectionBreakdownsShowreelPresentation to the studioCareer coaching

What you learn.

  • Understand the complete CGI pipeline across assets, shots and delivery.
  • Design, model, texture and prepare production-ready assets.
  • Light shots with photographic and narrative intention.
  • Work across connected departments and understand their dependencies.
  • Plan resources, priorities and delivery inside a professional calendar.

Where it leads.

  • CG Generalist TD
  • Modeler / TexDev / Groom / Rigging Artist
  • Environment Artist / Digital Matte Painter
  • Layout / FX / Lighting TD
  • Compositor
  • Progression towards CG or VFX supervision

Your starting point.

  • Students or graduates in art, animation, design, games, engineering or architecture.
  • 3D professionals who want to understand the full pipeline before specialising.
  • Self-taught artists seeking a rigorous production structure.
  • Creative profiles with visual sensitivity and technical curiosity.

What people ask us.

When does it start?

On 1 October 2027. Each programme has a morning group (09:00 to 13:00) and an afternoon group (15:00 to 19:00) of up to 20 students each.

How long is it?

Two academic years of nine months, from October to June.

How much does it cost?

€1,000 per month, nine months per academic year, for two academic years.

How do I pay?

The reservation of your place and the monthly fees are confirmed with your offer of a place. Online payment will open on this website.

Are there scholarships or support?

Support options are confirmed during admissions. Ask us in your first contact.

What language are classes in?

Spanish and English. You need English good enough to follow reviews and documentation (B2 recommended).

Where is it?

In the CEPA, Centro de Educación y Producción Audiovisual, Tudela de Agüeria, Oviedo, Asturias.

Do I need my own computer?

No. The studio provides fully equipped workstations.

Is it an official degree?

No. It is a professional programme that builds the craft and judgement to start working in the industry.

Open calls for this programme.

admissions open

October 2027 // Afternoon group 15:00 to 19:00

Starts 1 October 2027
Application window open
20 places // on site

Apply to this call →
admissions open

October 2027 // Morning group 09:00 to 13:00

Starts 1 October 2027
Application window open
20 places // on site

Apply to this call →

Register your interest.

Tell us where you are starting from, what you want to learn and why this programme interests you. This creates an Education enquiry. We reply within 24 to 48 hours, and sending it does not commit you to anything.

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