04

Education // Professional programme

CGI Generalist

Assets // Environments // FX // Lighting

A complete route through the full-CG pipeline, from visual development and asset creation to lighting, effects and final integration. The programme develops artists who can solve complex images with a global understanding of resources, schedules, departments and narrative purpose.

Build worlds from zero — and understand every dependency that makes them hold together.

01

Year 1

8 modules
01

Visual development

Turning story requirements into a coherent visual plan.

Details +
Concept artReferenceShape languageDesign systemsProduction feasibility
02

Modelling & digital sculpture

Constructing characters, environments and hard-surface assets.

Details +
TopologyAnatomyHard surfaceEnvironment modellingProduction standards
03

Texturing, shading & LookDev

Defining material, response and photographic identity.

Details +
UVsTexture developmentShadersMaterial responseLookDev reviews
04

Groom & rigging

Preparing assets to move, deform and survive production.

Details +
Hair and furRig logicDeformationAsset publishingDownstream testing
05

Layout & cameras

Building space, point of view and shot intention.

Details +
BlockingCamera languageScaleStagingTechnical animation
06

Procedural FX

Designing controllable systems for complex phenomena.

Details +
ParticlesDestructionFluidsSmoke and fireCrowds
07

Lighting & environments

Constructing atmosphere, depth and narrative focus.

Details +
Lighting designRenderingDigital environmentsMatte paintingOptimisation
08

CG finaling

Bringing every department into one finished image.

Details +
Render assemblyCompositingColour continuityQuality controlDelivery
02

Year 2

3 modules
01

Collective film production

Working with VFX and Animation students on one shared production.

Details +
Role allocationDepartment schedulesDailiesFeedbackDependencies
02

Department specialisation

Developing depth without losing the complete-pipeline view.

Details +
LightingCFXDMPLayoutFXAssets
03

Professional reel

A focused portfolio shaped for the role each artist wants to pursue.

Details +
Shot selectionBreakdownsShowreelPortfolioCareer coaching

What you learn.

  • Understand the complete CGI pipeline across assets, shots and delivery.
  • Design, model, texture and prepare production-ready assets.
  • Light shots with photographic and narrative intention.
  • Work across connected departments and understand their dependencies.
  • Plan resources, priorities and delivery inside a professional calendar.

Where it leads.

  • CG Generalist TD
  • Modeler / TexDev / Groom / Rigging Artist
  • Environment Artist / Digital Matte Painter
  • Layout / FX / Lighting TD
  • Compositor
  • Progression towards CG or VFX supervision

Your starting point.

  • Students or graduates in art, animation, design, games, engineering or architecture.
  • 3D professionals who want to understand the full pipeline before specialising.
  • Self-taught artists seeking a rigorous production structure.
  • Creative profiles with visual sensitivity and technical curiosity.

Supervision by people who make the work.

Open calls for this programme.

admissions open

CGI Generalist // 2026—2028

Starts 1 October 2026
Application window open
20 places // on site

Apply to this call →

Register your interest.

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